i was rockin out to some zeplin when i made the mistake of clickin your link, and had a not pleasant mix of loud rock and loud forced midi music. NEVER put auto playing music on your site, thats so freakin geocities, only thign you are missing is about 50 animated spinning gifs and extruded font. i'm not a fan of flash for…
Yep. The thing is, with more complicated meshes you'll be making adjustments all the time, so it's not always practical to go from blockout to both high and low. Unless you start with the 'detailed' blockout/midpoly working mesh. Generally people use the more linear blockout > high > low workflow. Yep. Blocking things out…
Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of…
...as in a Submarine. I had an idea for a UE Master Material for vehicle panels, which became rubber tiles, which became a whole submarine. Possibly because I've been getting back into the Ace Combat franchise, and big floating/flying things are cool. I'll be updating this post on AS up until it's finished with (in one way…
I didn't want to start a new thread, and figured I could get some insight in this thread. :smile: Apologies if this is a bit image heavy. I've been facing this irritating issue with dynamesh, albeit probably not a big deal in the grand scheme of things, since once it's baked down with textures applied + compressed in…
start by picking up maya 2009. Lots of features make it feel like max that I am actually considering switching over (on top of that that diamant UVs modelling tools looks so neat workflow wise). they ripped NEX so much in this version...Even the UVs have had an overall with a surprisingly great relax tool (and pelt like…
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…
That's not waviness, it's a smoothing gradient from the vertex normals in your lowpoly. Those circled areas are also not the only places you have them, you have gradients *everywhere* in your map, the transitions just arent as tight as they are in those spots you circled. Gradients are inevitable when you bake a model with…
I think you're forgetting one great thing about that Wrapit, and that is that you have access to all the BASIC and QUICK tools which Max has and can be used in harmony with Wrapit ontop of the already amazing set of tools it has in it's repertoire. I'm the kind of guys who likes a more 'natural' way of doing my topology,…