Just have a question on the (reform) paint deform tool in 3ds max. When I am using these tools to manipulate my model, how can I mirror my actions on the axis like in zbrush...and i do not mean using a mirror modifier... i could have swore I saw something like this and now I can not find it.
We have this existing image that has been our logo for almost 2 decades on a couples dating website. It's 2 different models (male and female) in the different colors. The colors represent (in order) single male, single female, couple female/male. There is not much we can do with these. We would like to have someone create…
The Tiger tank, modelled for a 3D Modelling module at university, first year. More imges can be found here: http://s1201.photobucket.com/albums/bb342/Nantchev/
(Reached a comprimise, got a friend to design characters for free! But I still gotta model them.) How do you go about modelling people's heads? I'm really stuck. I've been using reference images, and I match it up, but it looks really weird even though it's matched up to the dimensions of the reference, even worse when put…
COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
I really like using an add on for Blender called the PolyQuilt tool which works very similarly to Maya's Quad Draw which I also like, but it has even more functionality since you can work in other modes beyond vertex (edges, tris, quads and n-gons) and because your doing this in edit mode, you have access to Blenders full…
Fistful of Frags is modification/conversion for HL2-Source engine (2007 version). Released almost three years ago, is a well known western themed FPS. It combines original game types like 'Fistful of Dollars' with cooperative mode against AI, DM/TDM and even duels using an unique free aim system (one of our latest…
Hi, I've created a questionnaire to let me know how interested people like you are in getting objects around your house into 3D Models? If you're curious and want to know more, please answer the questions :) https://fredrik23.typeform.com/to/ZJSD1q
I was looking at the a few character head modeling tutorials and find some of them start with eye/mouth (where animation happens), instead of the whole head then add details. For example the ones from James Taylor. Given it's quite counter-intuitive, is there a good reason for that? Does it necessarily result in…