Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Hello Everybody , i need some help to improve my workflow for character modelling . i mainly work in zbrush , maya and substance painter . i will write down my workflow and then the problems i face . if you can help with any of these problems it will be very helpful . so 1 - ( CONCEPT ) so i start by collecting some…
Hello Everybody , i need some help to improve my workflow for character modelling . i mainly work in zbrush , maya and substance painter . i will write down my workflow and then the problems i face . if you can help with any of these problems it will be very helpful . so 1 - ( CONCEPT ) so i start by collecting some…
Department: Visualisation Location: London Reports to: Head of Visualisation Job Description: * Creature concepting through to full asset delivery * Creating bespoke human characters with specific likenesses * Developing assets to work seamlessly within the shot pipeline * Understanding and interpreting Art Department…
Hi all, Having a few issues with Maya 2016 on my Mac. 2014 and 2015 worked fine once downloaded, but 2016 just wont boot up. Im using a MacBook Pro Retina 2014 model, 2.6ghz intel core i5, 8gb RAM. graphics intel Iris 1536mb. Here is the message it gives me in the command window: // Error: file:…
The texturing and the lighting on your stills are amazing!!!!! I wish you to impart some of your knowledge to me if it's not much ;) ....I need to know how you made that fuss rug without having your PC explode on you (everytime I've tried I've made maya crash after a 30 min freeze....it's the 2016 edition that uses Xgen…
In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…
Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
Before you start "doing hair" there are a lot of questions you have to answer or at least think about before you decide on a technique. You didn't really provide much other than "game hair" which does help narrow it down a bit but not nearly enough. What app(s) are you using, Maya, 3dsmax, Modo, zBrush or something other?…
I would advice contacting artists that currently work at the companies where you have been rejected starting with the companies where you received interviews and art tests. They would be able to provide the most relevant feedback specific to the studio's needs. There are several reasons why the hiring process falls…