HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…
Hi Racta, welcome to Polycount :) Do you mean what is required to make a 3D model, or how you can convert a 2D image to 3D? If you give us an example it would be a lot easier to answer.
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297* * *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
Hi Team polycount! We're hiring for a Lead 3D Artist here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#lead-3d-artist If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
My brother has been programming for a couple of years and wants to learn more. Now I know polycount is a great site for a 3d artist like me. But does anyone here know a great programming forum that has a lot of knowledge that can help him like polycount has helped me.
For some reason when I saw the thread title I was expecting 3d planes.. like.. 1 single polygon floating in 3d space. This is infinitely more interesting. I like them! What are the specs on these, polycount, textures?
Heh... that google comment wasn't meant as a dig on your forum searching.. just that when I searched the forum for '3d coat' I got nothing, but searching google for '3d coat polycount' I got the thread first try.