developing as a rendered 2D image or develop in 3D? I like the 2nd and last image. Though the last image i have no idea what it is just has some interesting silhouettes.
Uhh... don't try to post images from google documents. Use an image host or attachments in your posts instead. We can't even copy-paste the url of your images.
A little off topic, but embed the actual imgur image link using the insert image option, you will get more feedback if people don't have to click of links to open the images.
Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
i think we should leave it open. some images incase some people get confused as to what a bust is because someone undoubtably will http://www.vroma.org/~rscaife/images/091.jpg http://www.vroma.org/images/mcmanus_images/agrippa2.jpg http://www.vroma.org/images/mcmanus_images/flavianhair4f.jpg
I'm pretty sure you need to create a new image map as an output, and set its "effect" to displacement. Shading tree -> add layer -> image map -> new image -> change effect to displacement -> right click on the image map and towards the bottom you got baking options.
Hi, I’m looking for a concept artist to design a cover image for an upcoming PC game, The Cinema Rosa (https://www.indiedb.com/games/projection). The game is set in an abandoned 1930s art deco cinema, and the style of the cover image should reflect this. Screenshots and other images can be provided on request. I’m inspired…
Whenever I try to render (using capture>video) custom shaders, the video output is just a frozen image, with no movement whatsoever. Like... it creates a 10 second video of a still image. The shader (basically a scrolling texture) works fine when I'm previewing it, but once it is rendered and a file is created, the result…
Does anyone know how to keep or retain the previous render in the image editor while re-rendering a region in Blender cycles? Whenever I select a part of my image using shift B, the previous render is completely erased and the new rendered region becomes the new image. It would be awesome if you can see the changes you…