I'm not sure how you are arriving at error #1 if you are duplicating your LP to create your cage. Unless you are going back and modifying one of them after the fact to fix ngons or weld edges together or something like that. For #2, vertices will become re-indexed at any point where a component is added or removed (but not…
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
in such a case, the first thing i always do. find out exactly the steps you use to get the mesh to the client and then what steps they take to open/load/preview it. i assume its some fbx stuff? i guess you do not have some weighted normals modifier or something going on on your end?
Actually, a part of me now is completely full of doubt. I'm wondering if I should scrap it all and start again. There's something about it I'm not happy with and a lot of my hair cards do look quite skewed and blocky from struggling with the modifiers and twisting things out of shape. Along with reducing the tri count by…
Thanks @kio and @SnowInChina Well, It looks like you were right. Applying triangulation did help, which never occurred me to try the modifier. So thank you all for that fix. I'll also look into triangulating before baking, as I've never tried/thought about that either. Thanks alot for the help guys!
I've begun the block out phase of my project Patrick's body is just simple low poly primitives. The rib cage is one NURBS curve converted to mesh. I tried to use the simple deform modifier to bend a cylinder but it wasn't working for some reason. This method gave me the desired look so I was happy.
to follow a curve and not distort your object itself you need to create a small plane, then parent your brick to this plane and enable instancing on your plane. then add array and curve modifier on the plane and your brick will follow your curve without distorting basicly you array your plane and instance a brick on the…
Add some more bounce lighting , Bevel the edges right now they seem really sharp . Try breaking the texture on wood on the wall . Also add some hints to their function like door handles etc, right now their purpose isn't clear . modify texture on the wall facing the window it seems to lose detail and depth .
Turbosmooth it 4-5 times(without isoline display) add an edit poly modifier on top and export. In Zbrush, you separate all the pieces into different playgroups. Use Dynamesh at a higher count (700-1000) and you have even topology. You can create your highpoly there, to bake down on a low poly mesh later on.
Messing around between 2 versions (linux and windows) shows the problem is related to screen tracking. The same thing occurs with boxcutter's array modifier. I think this is a dual monitor problem and just a case of monitor boarders snafuing the addons. Solved. Turning off Modal warp under the Hops dropdown/top menu,…