Another problem , I recently painted another part of my model , a subtool ... once satisfied I saved and I went to do other stuff ... now after some hours I reload the ile and I find the subtool is with the classic red material and seems not to have kept the material I applied why?
I tend to always go back to that one : http://www.doom3world.org/phpbb2/viewtop...ons&start=0 The cool bit with it is, since it supports Doom3 models, it can load separated greyscalebump and normalmaps, and also reads specular color. Yeah! You can even txt-create your lightsetup. F8 reloads textures.
i always bake to files only (in the RTT options) - the shell material/other options are crap and never work quite as you'd expect - and have the target map assigned in another material 2012 does seem to need a bit of a kick up the ass to get maps to reload but usually just jiggling the viewport is enough
I had the same problem once in a while for no reasons... reloading the shader fixes it. The bug only shows up outside the 0-1 uv range, that make me think that it might be some sampler state issue. Maybe once in a while it doesn't use the default parameters, so I might need to specify it.
Hello @Nieb Currently you can't load a skew or offset map file into the corresponding sections of the Cage tab. Changes to the Skew and Offset Maps are now retained upon auto-reload, just make sure you are using Toolbag 308. I will add this to our feature request list though. Thank you!
You might have to save the project file before hand (which should save your grid/image plane setup). Then if you run shadow box and it messes things up, you can still export the newly created tool out as a separate ztool file, reload the project, and then import & append the tool.
Install from file, places it into a folder, which doesn't work since it's missing a __init__ file(I think) I just tried it, if you place weight color.py in Users\Username\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons (Restart Blender/Reload Scripts) then enable the addon, it shows up.
I can't see the images you posted, but I'll assume that you have several mesh groups in your model. Try combining everything into a single object before you export it to DDO, and then reload the mesh afterward. If it's still giving you trouble, try making a new project with a single meshgroup in your *.OBJ
Hi everyone, I've been using Z-Brush to add some details to my scene and I've run into a bit of a problem. I go to load my file, but it loads a new/blank document and the right side is missing a couple tabs. I tried reloading Quicksaves too, but this doesn't load up properly either. Can anyone tell me the fix? Thanks
Quick question. How do I bring back the library? It is 100% empty. I looked in the preferences and it somehow lost it's original path. easy fix right? Well. I quickly re linked it but my library did not reload. I figured I just had to close it and reopen it in order to recognize the change but for some reason it's failing…