Hi everyone. I’ve been developing video games for several years and I have solid experience with C++, C#, and Java. I regularly work with Unity and Godot, and I’ve also gone as far as building my own custom game engines. While I feel completely at home on the programming side, I’m aware that my artistic skills are not at…
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here , no modeling yet. i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that? and maybe to make the thread a bit more interesting,…
Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
Hello, So I've been a long time Blender user for a while and am just now teaching myself Max. So I'm working on a model and I can't find a tool that is like Blender's Loop Cut (ctrl+r). So I just want to be able to add an edge in Max to a floating quad ribbon so I can bridge two edges without any tris. I know I can use the…
Sometimes I create an edge loop and then have to recalculate the incorrect toplogo angle after bevel or Multip cut, then have to recalculate the Edge Flow. So sometimes I use the Crease tool again. However, I found out that Crease does not support when exporting to other software. I want to ask those in the industry…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"
Yes, jth852 is right. If you use the guides you will never get the loops the way you want unfortunately. They only slightly influence the flow, but definitely don't help with avoiding spiral loops. I have tried using the guides extensively with poor results. Glad you guys found this helpful!
I (programmer in Unreal Engine) would like to cooperate to make game asset packs that also have functionality and can be used out of the box by the customers or easy modified and adapted. For the design and modeling of the assets I am looking for a versatile artist that is able to do concept-art and build models in…