You haven't include concept art/illustration so I have no idea what you trying to make ! Is it this one ? => Anyway her top part is not proportionate to the lower one or shes bending back in prospective or shes part of asian mmo Support leg is very straight and legs are not straight especially the one with most of the…
I was looking today at Bammes' anatomy book. The reading is dry, but it is good at illustrating and explaining some stuff I didn't really get. When it comes to the torso here, for example. I'd quite underestimated how much of the ribs can still come through; they can be hard to see on references due to the abs hiding them,…
Hi we don't know if this will be possible or not but still we will try to post this work here.We are looking for a freelancer who can create a small tool that can create character concept arts and sketches based on details and sample images.Let us describe this in more details.As everyone might know that there are many 3d…
POPCAP GAMES (Seattle) 2D FRANCHISE CHARACTER ARTIST This position will be responsible for creating high quality illustration and character design for a variety of applications, from concept to completion. The artist will work on various projects throughout the franchise, supporting game and brand building efforts. This…
I like your line work a lot, kudos. I bypassed a lot of the text, but have you considered doing more with color? James Gurney's book Color & Light is a good overview for painters & illustrators. Color and Light: A Guide for the Realist Painter https://g.co/kgs/h7hBkr
No, seams across continuous surfaces/smoothing groups should not be hardened. As you can see from that thread there is no issue in UE4, it is an SP rendering issue. Also note that this was just an example to illustrate the issue. I wouldn't put a uv seam there on an actual asset unless it was an extremely long island.
@Kanni3d Thanks for the reply, I could see how that would give it the depth, that's crazy.... I need to start learning this right now... Which software do you think they use to create such alpha gifs and effects? you think they use photoshop or Illustrator or some other software?
Looking good but you should try and push your values now, if you were to convert to black and white you would see the value range isnt very broad at the moment. Really pushing values and having a direct light source can do miles of good for an illustration.
Good work so far. I look forward to seeing how the sculpting for the lions come out since that seems like it would be the most difficult and time consuming component to get right. As for figuring out spacing and proportions, have you considered camera-matching to the concept illustration?
You could use Adobe Illustrators trace feature with 16 colors and save without anti aliasing. Update: I tried this, and it does not work as well as I hoped. AI trace feature isn't accurate enough so the edges don't match exactly. In theory it worked though :-)