It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
Yeah it's pretty much the same idea as a detail normal map. You have a bump/normal map that tiles very small on the model so you only really see it from up close, it helps alleviate the blurriness from getting too close to the main texture. For a bump map you could use a Mix2Colors node and multiply it on top of your…
Been grinding on this after work for 1-2h everday. Some notes ( Or critique ) from me to me : Skeleton needs Adjustement Finger bones are way too long Adjust Skeleton to the base-mesh once complete , not other way around Find more references for the Orangutan especially the muscles ( Hard to find for me, mostly guess work.…
Hello all, I wanted to share a Houdini OTL asset I've made and am testing out for the beta release. It also needs Substance Designer. The FREE VERSION OF HOUDINI (Apprentice) works FINE with this and the hair system isn't too hard to learn in 20 minutes. "https://www.psynema.com/houdini-procedural-hair-cards-game-meshes/"…
Linked below, a pack of useful lil substance painter layer effects graphs i've been putting together. These are all made very simply, in some cases literally just configuring Allegorithmic's stock nodes to run as layer effects. been pimping this over at the Allegorithmic forums, but figured i might as well post here too,…
Hello all, I've begun work on another character for my folio, this time a male character. He's still in very early stages now, although I have a rough concept drawn out (will post that eventually). Want to hear everyone's crits, comments, thoughts on this one: (Note: I scribbled some notes on the caps to point out a few…