Hello all, I've begun work on another character for my folio, this time a male character. He's still in very early stages now, although I have a rough concept drawn out (will post that eventually). Want to hear everyone's crits, comments, thoughts on this one:
(Note: I scribbled some notes on the caps to point out a few parts, sorry about bad handwriting, heh)
He's at 3,542 polys now, btw
In regards to some of the geometry, I've always been mixed about the best work flow for sculpting. I know some people completely quad their base mesh before sculpting on it, where some leave tris here and there. I'm the latter, and I try to keep terminations at strategic points (as you can see on my mesh) that would benefit from a bit of pinching when sub divided. Is this necessarily a good practice? I do notice a tad bit of artifacts when I actually work on tri faces, but it's nothing I can't really touch up later in the normal map in photoshop (if not none at all). Thoughts on this?
Replies