Hi! How do I get the UE4 default mannequin to Maya? I've seen people use the mannequin as a measurement guide in Maya, but I have no idea on how to import it to Maya. Can someone smarter than me help? Google didn't give me results so I figured maybe polycount would.
Simply put.. Boolean in Maya sucks. Too much rules and things to watch out for. Wont work properly for me on anything that isnt a simple model. That what maya couldn't boolean I easily did in another modelling app. Anyway my question; Do you guys now a plugin for Maya that does booleans properly?
Some really cool rigging and animation features. I also lije the Standard Shader based on materialX. https://help.autodesk.com/view/MAYAUL/2020/ENU/ https://area.autodesk.com/blogs/the-maya-blog/maya-usd/
There's a feature in Maya that I miss in Max. Locking polygons, or Feeze, in place as you work on other portions of the model. Does Maya have a freeze option in it?