My submission for the Polycount Contest! Desert Eagle - Retro (http://steamcommunity.com/sharedfiles/filedetails/?id=690706155) This skin was inspired by 70s 80s Sci Fi Comics (Logans Run, etc.) Image 1: http://www.bfi.org.uk/sites/bfi.org.uk/files/news/logans-run-1976-001-poster-00o-a97-1000x750.jpg Image 2:…
Looks like a cool competition, can't wait to see what everyone does! New to the forum, mainly just as a good excuse to animate something other than kids tv characters! :) I've gone with the idea of a young, energetic female character with a circular blade in the same fashion as a hula hoop, so her attack will feature some…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
Blender displays particles of non-hair particle systems as spheres by default. I'm sorry if I'm suggesting something you've already done but double-check all of your particle systems to see if there's an extra unconfigured one. If I had to hazard a guess I'd say it's the ParticleSettings.001 listed below the Groom one—can…
Hi, Plz help me friends, there, i'm having problem ith 3dmax's polygon cutting tool. at start it works fine. but when the polygons starts to build up the cut is'nt working like before. like when i click on an edge where i want start cutting it does'nt fall in where i clicked it but falls on the nearest vertex. i've…
nice work so far. all the cloth looks great and the face looks great too. couple thing, the folds on the lower legs are too soft/big for the type of fabric that these trousers are usually made of. look up more reference on ski trousers(eg. surftex). examples:…
Bastion, portal, journey, super meat boy, S&S all of those are quite recent and got some nice soundtracks. And these are some of my favorite old school gems; [ame="http://www.youtube.com/watch?v=969FBiYlaU8"]Warcraft 2 Tides of Darkness - 001 - Human 1 Fanfare - YouTube[/ame]…
This could be due to a few things. The most common problems would be that polygon is an ngon, has unwelded edges or contains stacked polygons from an old extrusion. * Ngons: use Mesh > Cleanup to find ngons or just switch to vertex mode and make sure there are no more than 4 points touching that polygon * Unwelded edges:…
I changed the near clip plane to .001, and it really made a difference; it was originally at .1 And for my normal maps; I think I will do a few small experiments and upload them to a thread to get some perspective on that matter. In viewport 2.0, it renders the normal map's crevices as a fairly deep black; however, in the…
You guys are probably well aware of this being rather more savvy than most of the people at the places I hang out and perhaps this has laready been posted somewhere here. Anyway, I've been cruising around posting this up on all the websites I frequent. Theres some strange new security problem thats just cropped up in…