Allrighty - so some insight in how I (finally) got the hair to an acceptable point. In the 2nd last post I made I got the hair specular looking kinda cool by adding a "secondary anisotrophic specular" in MarmoSet. This helped a lot and really pushed the freshness of the color and the shinyness, as healthy hair should have.…
Energy conservation is important not only in terms of diffuse vs specular reflections, but also roughness/glossiness. Rougher reflections will appear dimmer, even with a material that has the same reflectivity (say, rough vs polished silver), this is because the light is diffused and shoots off in random directions so it…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
[ame=" https://www.youtube.com/watch?v=BT2pora5pbk"]"The Fields" Asset and Gameplay Demo Ludum Dare 29 - YouTube[/ame] To play The Fields, follow the link below. Don't forget to read the instructions! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29430 The Fields is about a colony of bunnies (one at a…
Not sure to where to start in this thread, but I appreciate the tag Obscura! For starters, it's worth pointing out the ACES workflow is different for film/vfx and games. In fact, in games its not much of a workflow at all as there is little to no work involved for the artist. For film/vfx, there's more involved like the…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…
I think it comes back down to the question of which position in the industry you want to work with. Environmental design is a mostly art related job and the oculus rift is designed for changing gameplay experiences, therefore they aren't really compatible. It goes back to the whole idea of doing projects with a realistic…
Hi! I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic. I have baked a normal map in substance painter but the seams are too visible. The seams are even visible in the marmoset toolbag after importing the model to the scene. I have…
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…
Wow, impressive to see so many Interpretations of the concepts 🤓 Took a jab at the factory prop too, mainly to look into the animation aspect. Animated result from Toolbag: still render: As I expected, getting the animated conveyer belt-like element out of Blender proved the most challenging. In Blender, a plane with…