After some experimenting, I noticed that increasing the Lightmass quality (Indirect Lighting Quality, Static Level Scale) did not help much with removing the black edges. I got much better results however when I started aligning my second UV channel to the grid, which pretty much confirmed my suspicions that the issue was…
Hi all,I have a model (Blender) that ultimately needs to be inserted into a couple of backgrounds. The model is of an aircraft - I will need to insert into a sky background (in flight) as well as sitting on a tarmac.The insertion into the sky won't be that hard, I don't think, but trying to match the angle of the plane…
I disabled the light warning for screen grabs (using the "DISABLEALLSCREENMESSAGES" console command) for a presentation last week, and now I don't know how to re-enable that message. Anybody know what it is? Pro tip: it's not "ENABLEALLSCREENMESSAGES"
Hello. I have grouped two different models that I want to import into UE4 as one piece (One FBX). Each has it's own material ID because one will use a tileable texture and one has a unique texture. My question is I want adequate light map resolution on this model. But it's quite large and I don't want to have to jack up…
Hello Everyone, Upon making texture maps for a model Ive stumbled upon an issue regarding post-compositing. I used a simple BLINN shader, and I call it MATERIAL_Turntable, and my renderer is Mental Ray. My goal is to have light pass through the transparent areas of the planes that are NOT covered by the leaves and grass…
My ZBrush scene seems to be stuck as a silhouette (see picture) I've tried messing around with the lighting but that only seems to bleach out parts of the model. The lack of definition is making sculpting pretty tricky =P Any help appreciated!
I need my shadows to be darker than they currently are like in this concept thread challenge. http://www.polycount.com/forum/showthread.php?t=120420 I am fixing my lighting but is there a way to get dark shadows like the concept? Thanks.
Heyo ! I'm trying to recreate a photo I took recently in Arnold but I can't seem to figure out how to set it all up correctly. Here's what I'm aiming for : And here's what I got : I'm pretty happy, I managed to get the reflections, camera position and settings to match (this is just a quick render without dof and low res).…