My ZBrush scene seems to be stuck as a silhouette (see picture) I've tried messing around with the lighting but that only seems to bleach out parts of the model.
The lack of definition is making sculpting pretty tricky =P
I changed the material to matcap which has improved things a bit but it's still very dark.
The sculpt was created in ZBrush using DynaMesh, the lighting issues persisted from the first ZSphere through to now. I've opened the program a few times and it has remained this dark.
The suggestion by jfitch worked =D
New scene, loaded in the Skin_ as a tool and the colour is restored.
Curious as to why this happens so that it can be avoided in the future.
Replies
http://www.polycount.com/forum/showthread.php?t=152215
I changed the material to matcap which has improved things a bit but it's still very dark.
The sculpt was created in ZBrush using DynaMesh, the lighting issues persisted from the first ZSphere through to now. I've opened the program a few times and it has remained this dark.
The suggestion by jfitch worked =D
New scene, loaded in the Skin_ as a tool and the colour is restored.
Curious as to why this happens so that it can be avoided in the future.
Thanks for pointing me towards that post cryrid!!