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ZBrush lighting issues

polycounter lvl 12
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stray-shadow polycounter lvl 12
My ZBrush scene seems to be stuck as a silhouette (see picture) I've tried messing around with the lighting but that only seems to bleach out parts of the model.

The lack of definition is making sculpting pretty tricky =P


8wqj5lY.jpg

Any help appreciated!

Replies

  • cryrid
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    cryrid interpolator
    That light will only work on basic materials. Do you have better luck when switching to a matcap? If not, try some of these solutions:
    http://www.polycount.com/forum/showthread.php?t=152215
  • stray-shadow
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    stray-shadow polycounter lvl 12
    Thanks for replying cryrid!

    I changed the material to matcap which has improved things a bit but it's still very dark.

    The sculpt was created in ZBrush using DynaMesh, the lighting issues persisted from the first ZSphere through to now. I've opened the program a few times and it has remained this dark.

    The suggestion by jfitch worked =D

    New scene, loaded in the Skin_ as a tool and the colour is restored.

    Curious as to why this happens so that it can be avoided in the future.



    Thanks for pointing me towards that post cryrid!!
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