Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
Hello polycount! This is my fan art for the indie game Master Spy. It was intended from the beginning to be viewed online at sketchfab so please check it out here. (Embedding isn't working) I also have a process album showing how I went about making it which can be viewed here. I made it because I stumbled upon the game…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
Your work is nice, but your presentation is lacking a bit. I like how close you are to the second character. Why are we not this close to the first one? I can barely see the details on him... I think you need to find a better display solution than just sitting an object on a floating plane with a black render background.…
In one form the lightmap could serve as that. The lightmap is an unwrap, independent to the diffuse that serves to hold b/w information which get's applied (I believe it get's "multiplied") to the diffuse. That b/w information comes from the lighting setup. If you run an AO light setup, you would get AO, but if you put it…
Yeah I switched it to default lit and it seems to be doing a bit better. The trim could help a lot, I'll have to work with it a bit. I tried making the picture larger and it just looked a bit odd to me.
For learning anatomy, Andrew Loomis is an old stand-by for drawing the human figure, but there is still valuable information to be had for sculptors as well. You should be able to find these free in e-book form with a quick search. I use his child/adult head count references all the time - extremely useful sheets. There…
thats cool, Id like a sort of "fit all selected to lightmap" option. Like heres my level in unity now lets fit all these modular wall bits on a 1024 and these modular floor bits on a 1024. And it auto rotates and scales uvs etc like 3dcoat to pack in more if you want it, that would be cool too. Personally I was really…