Is there a way in Maya to have Sub-Ds not turned on in the maya viewport, but when you render the scene it will render in sub-d mode. The reason I ask is because I have I very dense scene, over 1 million triangles lol. It is for school, but my computer at home is struggling to run the scene in sub-d mode.
Hey guys! I recently saw UE4 forum that it was free for students in a new way! REVAMPED :D Github Student Developer Pack! WOOW! Just fill out the "request a discount" form, get reviewed and DONE! I filled it out! Waiting patiently (not) lol. Did you guys fill out the form YET? :D
Hey all, This is a project I have been working on and off for a few months. This is before I have dove into post processing and colour grading but I wanted to ask for any feedback you guys would have. I am a 3D artist with a few years experience working in games under my belt but I am always trying to improve my scenes.…
I was so pumped when I saw email that said there is new comments on this topic :D Game is looking super cool, and I bet it feels awesome. If you need someone to test the game I would be more than happy to help :D
Guys, you have to stop making such a good art I can't play the game anymore all I do is stare at the art :D wondering when will enemies stop shooting me so I can explore every detail in peace :D
Current Updates :D with armour set 1 on (1 of 2 modular sets) close ups of face! Individual sculpted and textured armour assets C&C welcome as always :d will try and upload some better BPR renders of assets later or tomorrow :)
would you consider foreigners? im from germany and sent you something anyway after leveling up on courage :D (the date is a typo? thought its coming out on 11-01-2011) lol funny today is 01-11-2011 :D
Thanks alot man :D , Dude that Leona is amazing I was caught off guard wen it said fan art This nails the style and quality from riot games dude well done :D Also that sketch is awesome and I demand a 3d model of him :P
nice concept on that ursa mate :D plus faceless void looks hilarious :D . I can assure you on the modeling part but perhaps if you had some ideas for a courier, i could get involved in rig and anim. message if interested Steam id : syn_jzach
Very nice metal ! I just think this hammer looks a little bit like a plastic ( I mean this holder, sorry for PRO english :D ). Maybe there is too much specular. Did you beveled the edges on the anvil? I just can't see this on the wireframe :D