no problem guys miauu: tnx, i'm going to try the pastebitmap method and if it works then i'll do a check in my script and use that one if the version is 2010 and later. i don't know why i disabled the height actually , the first script was a quick trow together of maxscript help scripts that i adjusted to enable bigger…
Main thing about Modo is it's customizability. Find your commonly used tools and bind them to a key. Easy way to bind a command to a key is to Press F5 then go to History tab. Here are you can see your command history. You can right click on any command and choose 'map command to a key'. It's more convenient then input…
Make Planar X, Y, Z should do it for ya. Also if you're looking to set the gizmo to the objects lowest center point and then snap the whole object to the world zero point I wrote this script. It comes in real handy for making props for UE3 or Source. Most engines want the prop at dead center of the world axis.…
I am wondering if anyone can point me in the direction of a good script for Max which would allow me to select multiple alpha cards and "paint" or generate them to a target mesh. I use to have a .mel script which would basically spawn particle all across a target mesh and then instance geometry to those particles. It was…
Hi, I created a script that helps with batch exporting .fbx groups and group instances from blender to UDK, and then thought that I could do something similar for Unity. This solution is a bit different from the UDK solution. Instead of using the copy/paste buffer, I needed to use a c# script to parse an xml file. How to…
Hello everyone. I am trying to make a hotkey that can toggle XRay mode. Conveniently enough this autodesk doc has the script written for me. http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/PC-Assign-a-MEL-script-to-a-hotkey-htm.html Now I understand what the script…
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
You can also save out the UI in max and load that into the new version. It won't save any custom scripts that you've installed and hopefully they've installed to the folder that arrangemonk talked about, if not you'll need to dig them out of the 3dsmax folder or reinstall them as per the scripts instructions and hope that…
there are 2 ways to get the round corners. 1: roundcorners node in the bump slot of a standard mat. Its a hidden shader so the quickest way to get it is a script--Create a Standard Material with a round corners shadermat = standardMaterial()mat.bumpEnabled = onmat.bumpMapAmount = 100mat.bumpMap =…