Hey guys I just wanted to announce that I organized another workshop for the Dallas, TX area. If you guys are close I recommend coming! Its going to be awesome!!!! If you need to get a ticket here is the website: http://www.divergeworkshops.info I hope to see some fo you guys there! Here is the information: Diverge 2.0…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…
3D General Artist - In house. Full time & Contract roles available Lockwood Leamington UK, part of Lockwood Publishing, is looking for a 3D Artist with strong 3D mobile and Unity 3D skills. The ideal candidate has a minimum of three years experience producing 3D assets for mobile games and expertise setting up and…
(Moderator Note: if your rank is missing, solution is here: http://polycount.com/discussion/171709/polycount-ranks-enabled/p1) I just noticed that I've now apparently achieved the rank of Spline, lol. Being the first time I really looked at my rank, I checked the faq to see what the ranks were. 0 null 25 vertex 50 line…
A compilation of all of the final entries for the 2006 Blizzard Art competition collated into a convenient listing. If I missed anyone out, drop me a pm and I'll add you to the list. Djolar Diablo Low Poly Character http://img518.imageshack.us/img518/576/sorcsubmissionfinalsmalef4.jpg Goliath 2 Starcraft Low Poly Character…
This was for the recent Game-Artist.net Challenge. I tied for 1st place with nkoste. Anyway, it's done, so I won't be doing anything more to it. Just thought I'd post it for fun. Final FPS render (positioned to represent in game) wireframe http://chrisholden.net/gl_ch_final_w.jpg FPS super-sized render 1146 triangles…
well the merch has hit the web so to speak, so you can see the movie toy version venom, he isnt that bulky and i dont dig the webing on the costume, but i expect more in full cg glory. this might not be up too long as sony is pulling it off lots of sites. http://comics.ign.com/articles/755/755091p1.html
Hey guys! I always loved the creative drive that polycount pulls in and extra excited that there's an animation section now! I recently did a test teaser to see if I can get an interesting 2D look. The process is kind of weird. I've been experimenting with toonshading and haven't really gotten the results I've really…