i just took a peek at the code, that idea wont work, what needs to be done, is for the script creator to modify the selection process to to select the children as well. I would do it, but im not a maxscript person. should only require a few lines of code for that change. it's the same approach i take for a very similar…
Thanks for the replies. After reading this, I want to use the unity engine, but it is to expensive for me and to code the shaders by myself... I think in the future I will need help for coding. UDK had a big adventage - its free to use and I never want to become commercial. So there is no problem for me. I think I will use…
added, found you a couple of pages back so you were in time, just got overlooked. btw, in order to get the forum format code right, you cant copy tvidotto's code right from his post. gotta do it by hand in the advanced post tab. otherwise you get funky colors but no working links. :)
Naw this was based on the MS source which is constsy and me who originaly coded it but, it has been prety much redone and is a way better engine than PW belive me. I own the full source so I can do whatever I want to the code so its fully expandable. Still looking for a gfx artist...
awesome update teddy :) i'm still occasionally having problems with the convert layer to normal button though, the application gives an error with a terribly long error code, seems like a large patch of the underlying application code that is being displayed. this doesn't happen when I use the presets though, only when I…
Seriously? In terms of programming I don't think you're grasping what an insane task it must've been to port all this code, code that was most probably never written with such a goal in mind. I guess it's a testimony to how well written the engine is in the first place that they're able to pull this off. I wish I could…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
[ QUOTE ] John: Two things that you may or may not have sussed about your web design problems. It all has to do with how HTML amd CSS get rendered by the browser. One, putting that line of code at the beginning of your page lets the browser know exactly what flavor of HTML you were intending to use. So much for standards,…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…