Hey guys i was wondering if there was a way you could have a decal that has an emissive and can cast light on things? Like an emissive for a static actor but just with a decal?
A coworker of mine was talking about inverting the same image and setting a blending mode to lighting info in an image. Does anybody know about this? or have useful tips on the subject?
is there any way to have a mesh with no backface cast a shadow? ive got a bunch of wall pieces that are meant for an interior, and light just goes right through them. a small fix ive got for that is to just build up a BSP wall around the inside of the walls.. but thats a bit tedious. any suggestions?
Hi there. If any1 here knows a good site that shows me how to do correct lighting for my sketches, t would be really nice if u post some here. thanks ^^
Hey guys, i know this forum is primarily digital 2d/3d but i know there are some traditional animators as well. I've been asked to teach a summer traditional animation camp to kids aged 9-12 and I'm in need of some cheap or easily constructable light tables (and if possible cheap pegbars aswell)
hey , ive made a map with a day/night cycle , does anyone knows if its possible to somehow make the lights turn on when its starting to get dark? thanks for the help :)
been working on an old industrial light here is the reference: I got to the texturing stage and just looking for feedback Some Shots: Turntable: https://www.youtube.com/watch?v=N8NlHjI_ldA&feature=youtu.be
Hello! Looking for work as a lighting artist on stylized or semi-stylized project. Experienced with stylized art and realistic style. Primary engine - UE. As an addition I can make small weather FX such as fog, rain, clouds, etc. I'm also proficient in stylized Texturing. e-mail:…
Hi, for the longest time I have stuck with Max 2010, and only recently I've upgraded to Max 2013 x64. I notice that the default lights have this weird... "chrome-y" look to it, for lack of a better word. I don't know if this was introduced in prior Max versions (2011 or 2012) or if it's exclusive to 2013, but it definitely…