Hey Guys! I have a little trouble over here :poly122: I'm working on the rigging of a character to be exported using *.FBX file format for Unity engine. "Use CAT" they said, it's better than the crapy biped (I'm no fancy animator :poly142: , so I did. I used cat, it's seems a lot better than BIPED, BUT when i tryed to do…
Hey Guys, So this is a final year 3D environment piece for my University course, a remaster from the indie game Gone Home. I've created Sam's bedroom with PBR textures and implemented into UE4. I've adjust the lighting to a blue tone as an inspiration from many horror and Sci Fi movies from the 80's/90's thus hopefully…
Hello! My name is Dmitriy Parkin. I have 5+ years experience in gameindustry. Last I'm worked with Liquid Development on Fallout 3 (Bethesda Softworks) & unannounced russian horror shooter. Now I' m ready for new freelance work ! My Skills: - Highpoly modeling - Zbrush scupting - Lowpoly modeling - Textures draw Software…
Some friends approached me about making an effect for their project in Unity and I had some questions before I give them an answer and jump into it. They are making a suspense/horror explorer game, and they asked if I could make some ambient fog that fades as you get closer to it. Does Shuriken/Unity have the ability to…
Our FIlm Needs Your Practice Environment Models Hey everyone...I need your help. I'm developing a post apocalypse horror film that will be shot on greenscreen. Please help me fill in all that green with your awesome environments, or any cool models you have collecting dust. I know many of you work on personal projects for…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
Hello Polycount! Who hear has an intuos4!? I do but the space on my desk means i get it out, plug it in and work. Then when I'm done i unplug and move it. However in the back of my head everytime i plug/unplug i die inside thinking that one day i'm going to break the port, i know theres another port but that doesn't ease…
This morning I created a wood materiaal, including chipped version on each side where the wooden beam would have been cut by an axe. Next, I chamfered the edges using sculpting and added the wood in Substance Painter. I tried creating some sort of stylized material in Substance Designer but I was always making it to…
Pretty cool. I like the model and textures, but there are a couple of things I think are keeping it from being really awesome. First and foremost, the lighting could be a lot more exciting. Lighting for horror monsters should be a lot more dramatic, higher contrast, and with some interesting rim light, side light or bottom…
I'm definitely not the best person to give you answers, but I can tell you about my experience so far. I was hired by Starbreeze/Overkill (Payday 2) a month ago. So far it's been great. Work hours are normal, I usually come in at 8 or 9 and leave at 5 or 6. No crunch yet actually, but I'm sure it will come at some point.…