Always get the employers right to your content Drop the enter page and main page. The first thing an employer should see is your portfolio and link to resume (unless you can fit both on one page). The less clicks people have to make to see your work, the better your chances are. Anyway, there's no way (other than back) to…
http://www.hippydrome.com/ This would probably be helpful. All kinds of good info burried in those images. Weighting, pivot placement, range of motion, mine it for all its worth. I get the best deformation when joints are placed right down the center of whatever limb/torso with little regard to where actual anatomical…
In general I agree with @Ashervisalis - texture and model breakdowns are important to include. ------------------ Some specific thoughts: Half-Life 2 : The Citadel's Wall You don't need all 3 of these shots -- they don't show off different aspects of this piece. Maybe just pick one of these and have another shot that's…
@kinkersnick ignore the snark there - you've asked a perfectly reasonable question with an actual answer. Everyone's got to start somewhere and budgets are an arsehole. (First off though, you need to shift the idea of "AAA quality" vs "indie quality". Some of the best developers in the world work for tiny indies) Given…
Good work on the site. Easy to navigate and find everything. Even the light-box thumbnails didn't bother me that much. You could probably just post the reel video at the top of your gallery page instead of having two separate pages. Also, IMO for props and environment work I'd rather see a gallery of nice big stills than a…
A couple of month ego I saw one of amazing concepts from "Greg Broadmore" for a Venusian environment he did for a Workshop : This world is around his astonishing universe of Dr. Grordbort, totally blown up by that I decided to make this one in UE4 so that i can wonder about inside it in VR, worked on it on spare times, I…
Cheers for the code! Ive now put that in and changed it, the dino Dave thing is just a placeholder so I can grab the lytebox code from it - and the reason I have the transformer there is its my only real example of sub-d work - should I make something new to show I have those skills or keep it? Cheers, thats what I was…
Thanks much. Kusanagi, Praying Mantis, Xbox controller still, dragon and best boy all deleted. Any second thoughts about that dragon? Any further thoughts on the gallery? Moving forward. What do I need to add? I often feel like I'm simply adding more "stuff" without moving forward. However I feel the recent city piece is…
ok here are a few things I noticed with the models and textures. -That handpainted texturetile... why was that done at 4096? you scaled it down to 512 so why not work at a resolution that is easier to work with? -The rock has massive texture in the visible area of it. Did you bake it? did you use crazybump? -The bridge…
An update about the current state of the project I've been heavily focusing on it last weeks (curious thing as I've also a (super-cool) job during the day, I should rest more, but instead of it I work like a machine ^^"). So here is a summary : - Now we have a build. Yeah. Game is finally standalone, playable on a (good…