i will put it through gimp once and pull out the lines of the ship. just looked through other entrys and seems like im not the only one starting with modeling concept
From the rules:
Entrants will need to provide six (6) views of their entry (all in the same image) – left, right, front, back, top and bottom. The six views are to provide accurate views of details, measurements, and shapes. The six views should be clean, uncolored line drawings / renderings. If you’d like, you can include a fully rendered view (a seventh view) of the starship in the entry as well.
Okay so here is an up date of what i have so far... its been subdivided
My plan:
-Finish modeling this ship in Silo like I have been.
-put together all views as required by the rules.
-take those views and make them black and white.
-think of color scheme for the seventh rendered view
This is the farthest I've ever made it on a model or attempted model for that matter lol.
When I first started modeling, I found it much easier (and productive) to model hard surfaces *without* subdivision. I think you are going a bit ahead of yourself and that you shouldn't subdivide your model until you understand the basics of modeling.
Furthermore, it would be an extremely good idea to plan out your models before you start modeling. I had to learn this the hard way after about a hundred unfinished creature models - if you don't plan it out, or at least have a reference to work from, you will NOT finish. Ever.
The thing with subdividing is that you have control the mesh beforehand by adding edges to differentiate between soft and hard lines. Otherwise, you get a blob with no clear definition, it loses its shape.
I always find it very difficult to use modelling as a technique for concepting. As modelling takes me much longer than scribbling.
I don't know if you you have a very clear specific mental image of the ship you are creating. If not I would suggest at least to do some scribbles to figure out how the hull, and the details on it will look like. How the follow the overall shape. If they are interesting enough ..etc.
Creating interesting shapes without trying different things in 2d takes me ages because the more details you have the more defficult it gets to do changes on the whole thing or even single parts.
At the moment I have the feeling you just started this shape and you are planning to add the details aas they come to your mind. This will lead you into problems for sure. There will be a point were you have a better idea for the shape / detail of a spedific area. But to add this to your model you will not only have to throw away the elements you already modelled, but you will need to redo/adjust maybe a lot of other elements on you hull.
This is usually the point where you either do the extra work, which is not really time efficient. Or you leave your design as it is and forget about the ideas that would improve the model.
Both alternatives are not the best ones. So plan this as good as possible.
thx guys for the advice. i do have sketches of the ship thats in my sketchbook so i do have an idea and a direction of what i want the model to look like.
the most resent update that i did doesnt have subdivision to it at all
Replies
Oh and two cylinders, forgot about them....
Worked the hull down some.
im trying to make it look similar to the brutix crits are welcome.
I'm pretty sure it is 2D only as it is a concept art contest, not a modeling contest
Entrants will need to provide six (6) views of their entry (all in the same image) – left, right, front, back, top and bottom. The six views are to provide accurate views of details, measurements, and shapes. The six views should be clean, uncolored line drawings / renderings. If you’d like, you can include a fully rendered view (a seventh view) of the starship in the entry as well.
My plan:
-Finish modeling this ship in Silo like I have been.
-put together all views as required by the rules.
-take those views and make them black and white.
-think of color scheme for the seventh rendered view
This is the farthest I've ever made it on a model or attempted model for that matter lol.
Furthermore, it would be an extremely good idea to plan out your models before you start modeling. I had to learn this the hard way after about a hundred unfinished creature models - if you don't plan it out, or at least have a reference to work from, you will NOT finish. Ever.
Watch this video, it's a tremendous help:
http://vimeo.com/10941211
I always find it very difficult to use modelling as a technique for concepting. As modelling takes me much longer than scribbling.
I don't know if you you have a very clear specific mental image of the ship you are creating. If not I would suggest at least to do some scribbles to figure out how the hull, and the details on it will look like. How the follow the overall shape. If they are interesting enough ..etc.
Creating interesting shapes without trying different things in 2d takes me ages because the more details you have the more defficult it gets to do changes on the whole thing or even single parts.
At the moment I have the feeling you just started this shape and you are planning to add the details aas they come to your mind. This will lead you into problems for sure. There will be a point were you have a better idea for the shape / detail of a spedific area. But to add this to your model you will not only have to throw away the elements you already modelled, but you will need to redo/adjust maybe a lot of other elements on you hull.
This is usually the point where you either do the extra work, which is not really time efficient. Or you leave your design as it is and forget about the ideas that would improve the model.
Both alternatives are not the best ones. So plan this as good as possible.
the most resent update that i did doesnt have subdivision to it at all
(Not trying to be offensive, btw)
but then i serious'd....
Tripping the Rift.