I'm bored so i thought i'd start a thread... I just wanted to share some of my predictions of where we are heading technology wise. [ame] http://www.youtube.com/watch?v=Btu8qTh5nlY[/ame] In the near future there will be tablet PCs that will revolutionize social media, book reading, magazine reading, internet browsing,…
I was pretty skeptical of this early on but reading a and watching a lot of reviews done by people with hands on experience it seems like a pretty impressive tool. the what it tabs out the charts will take some getting used to, but awesome it works with your own guitar, and awesome it utilizes bends and such, i have the…
Hey, I've recently been playing Dishonored and Star Wars MMO and I really like the texture style they have. I've attached an image to better explain what i mean. The bit I particularly like is how they use many colours to make up the overall colour. so the greyish metal texture on the mine cart prop is actually made up of…
I just saw this contest at GDNET: http://www.gamedev.net/community/contest/shadeyourworld/ I'm sort of burnt out for "cool surface" shader ideas. Unfortunately I've lost 20 days already, but I think I could pump something out in just over a week. I just am not sure what to do for my shader... I can do a skin shader, or a…
I've been looking into Spline paths for the project I am working on, where we're trying to work out how to add cart tracks or similar features to the landscape around the level/world. I saw this live talk here @ 17.07: https://youtu.be/oRfVFh_6OyA?t=17m7s Where the designer has exactly what we'd be after. However he talks…
Hey guys, I am working on developing some assets for a game I hope to produce here after I have all the assets done. A little "cart before the horse", i know, but Ive got a full game design doc so I know exactly what pieces I am going to need. A head start at this point is just that. Anyhow, Here was my little notebook…
As mentioned above, it is completely fine to have floating or intersecting geometry, it just depends on the specific circumstance you have at that time and it is generally a trade off between higher poly count, but more efficient texture (intersecting) or fewer polys and a less efficient atlas (floating) What i mean by…
I'd put money on there being a new iteration of the hardware announced within four months of the Vita being on the shelves. Faster processor, that allows for 3D AA, and 3D video capture (currently its limited to 'photos'). Decent cameras. The current ones are very bad, especially the outside 3D ones. Higher resolution…
Hey Guys! So today was our Vertical Slice submission. We are at a point now where our detailed blockout is pretty much complete and asset production is underway. So we can now begin the process of replacing placeholder primitives with our finalised, textured assets. We are having an issue with the root bone of the rig…
In my experience the best thing you can do if you're learning to draw is to loosen up as soon as you understand 3d space. It will really help with your making more confident and fluid lines in the future. Perspective drawings are only one aspect of the learning process and it would be to your benefit to not get to hung up…