Hey guys,
I am working on developing some assets for a game I hope to produce here after I have all the assets done. A little "cart before the horse", i know, but Ive got a full game design doc so I know exactly what pieces I am going to need. A head start at this point is just that.
Anyhow, Here was my little notebook scratch of the main player ship and where I am at now. I had actually unwrapped and built the whole thing out already once in Max, but I wanted to really push myself into using MayaLT as my main (and only) pipeline for this project. So I imported my base mesh and reworked it entirely in Maya LT. I thinks its starting to come alive. Looking forward to baking but want to get this baby looking perfect before I set myself to the task of making the low poly shell.
Any suggests or ideas please let me know.
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