Hey guys! I've been working on this game character for a couple of weeks now - on and off.. I started this project mainly to learn sculpting, perhaps gain a level-up as an artist and to keep myself interested. It's also a great counter-weight for the work i do on 3D mobile games during the days.. The character is a helsing…
Yea, I was going for a long untrodden type of stone with some "mossy/dollarweed" type growths. I was playing with a lot of masking techniques to do the diffuse, and trying to use layer blends to make that moss only look opaque at a certain brightnesses then reworking it until I got this. I am definitely going to rework the…
Nice model. Crit: The metal plates on shoulders and arms (The white bits) look more like stone imo. Needs more bare metal at the edges and where damage has occurred. EDIT: it is meant to be metal right?...either way its looking like stone. Also agree with Konstruct. You've put a lot of polys on the interior which makes it…
Been grinding on this after work for 1-2h everday. Some notes ( Or critique ) from me to me : Skeleton needs Adjustement Finger bones are way too long Adjust Skeleton to the base-mesh once complete , not other way around Find more references for the Orangutan especially the muscles ( Hard to find for me, mostly guess work.…
Ground Materials Implemented [WIP] I've been working on implementing the ground materials into Unreal with landscape blending. I have the basic master material working now so I can blend between the stones and the sand, to break up the tiling and draw the player through the scene. The tiles are using the same material with…
Thanks for the feedback, RobertTerritory! Right now, this is really just a sketch but those are important details to keep in mind so thanks for the heads up. As for the stones, maybe actual stones around the base and then a drawing near the bottom or something like that would be best. They were mostly used to jazz up the…
Great progress man! I'm curious what HP told you ;) I mean, what did you do to. It looks really great so it would be awesome with a little breakdown of the tweeks and whatnot used. I think that the stones really would help sell this even further if they were to be updated. I mainly mean the texture of the stone. It's more…
Thank you guys! @jocz Thanks yea, I admit I'm not very learned when it comes to lighting setups. Thank you very much. @itismario Thanks man. The material is a granite type stone buffed and fashioned to armor, perhaps the spec is too hot in places and makes it read more metalic. I was going for polished stone. And he has a…
The idea is to have a central stone altar, surrounded by standing stones and trees. Current crappy concept art: Obviously not great, but I just wanted to get an idea of the spacing and shapes in the scene. Anyway, I have a marmoset render of the central altar, and will be getting some Cryengine renders up soon, once its…
Hey there, I am going to make a small new environment and have a couple of questions. I am attaching an image that i am using as a base. Well, First. i am curious about how much to tile. For example, would you tile a stone texture for the walls and then put some broken stone decals on top? And my second big question. In…