@Snacuum I appreciate your honesty and open mindedness. I only wish more people could be more forward-thinking and socially aware, like I am. It might mean a huge leap in progress. I am disappointed that so many are stuck in the past and are unwilling to loosen their grip. Personally I think these changes will have to come…
So, I'm working on this custom rig for a class (animation for games) and I'm creating my rig using bones as per the tutorial 3ds max has. My problem lies with the double rotation of the bones bellow the elbow that end at the wrist. So that the wrist polygons don't twist, you are supposed to use 3 small bones that are…
Hello fellow users! I'm taking my final semester of school and want to build a nice portfolio/demo reel by the end of April. I mostly modeled props and environments during my time in school, but what I really want to do is character modeling. I want to take the time and ask for some feedback. I'm modeling one of the female…
I think your head is far too wide. The width of the face looks okay to me but if you compare it with this pic of a human male skull you can see the difference. Also the neck is far too thick in the side view. It seems you are going for a more muscular physique but even they don't have necks like this. When the muscles of…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
The normal map pipeline is very well established and gives the best results today, but like perna says there are tool chain issues and people are still screwing it up, in both art and code. A lot of guys are old pros at making normal maps, so much so that it must seem easy. But I think there are a lot of hardships there,…
I'm a character artist with 3+ years of experience and I specialize in creating real-time 3D characters. Currently, I am working as a remote freelancer, based out of St Louis, MO. My goal is to work on projects that challenge me artistically with a team of like-minded, passionate individuals. I am driven by a deep passion…
I suggest you open up the anatomy book. Right now the face proportions are just wrong, even for a character you may consider to be stylized. The face should at least be in proportion with itself. The proportions are squashed together horizontally. His eyes are too close together. Corners of the mouth aren't far back…
Hello, everyone! Here's something I've been pushing around for the past few hours, it's supposed to be an experimental bridge design for a starship which I am planning to run through my engine to test the stochastic global illumination solver on reasonably reflective/glossy surfaces. The bridge itself spawns from a quick…
We are currently recruiting for a superb games company who have some highly talent staff with backgrounds second to none. They currently have two projects on the go that look amazing. They are after environment artists for both these projects. For more information get in touch today. Responsibilities: To create high…