Hello, everyone!
Here's something I've been pushing around for the past few hours, it's supposed to be an experimental bridge design for a starship which I am planning to run through my engine to test the stochastic global illumination solver on reasonably reflective/glossy surfaces.
The bridge itself spawns from a quick overlook sketch I did, as part of my experiment to move away from common science fiction bridges and command centers. The commander/captain observes from an elevated deck, issuing commands to subordinates. I plan to add the captain's ready room at the back, through the door on the elevated platform. I've tried to go for a clean, curvy futuristic look rather than bulky designs that can be seen in games like Dead Space or Halo.
Here's what I've got thus far. I am trying to avoid the programmer art stigma by expanding my artistic horizons. Hopefully, you can help point me in the right direction.
And here's the current state of things:
I'd really love to see past just the mathematical expressions and delve deeper into the artistic side of things, if that's possible for us lowly software engineers. I'd love any comments you can throw my way. Thank you very much!
Replies
Should give some geometric density and further the quest for detail.
Breaking up the symmetry a bit.
Thank you very much for the support!
Spent some time just reinforcing the idea of the entrance to the command center, which should logically be somewhat armored. First I wanted to show a bit of the raw mechanism which controls the lateral parts which block the middle column from moving.
After that, it seemed prudent to expand on the security measures of the bridge. As the lateral sides cut into the middle column and the mechanism is exposed, a simple strong physical rods can be erected from the floor and locked into place to prevent the lateral sides from moving.
Since they can't move and the sheer mass of the main column is forcing it down, it's perfect for quarantine efforts or cases of intruders.
The female model is, of course, not mine. Courtesy of 3ds max sample files. Dropped the rig, just used the geometry.