Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
keep in mind Custom node isn't a good idea for production use, it prevents code side optimization of the material down stream from the node. Having said that it's a great prototyping/own time tool :)
Hey peeps, I have a small issue with my max setup which I'm hoping someone has the answer to. When you press 1-5 with an edit poly selected it usually cycles between the subobject modes. if you press the number corresponding to the subobject mode you are in, then it toggles it off and goes back to object mode allowing you…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Making A Stylized Toon Shadering Within Unity Learn on https://www.wingfox.com/c/8443_2670_4825 Unity 3D Anime Cel Shading Beginner Shader Tutorial Software: Unity 3D2019 ; 3ds max2018 ; C4D R19 ; Photoshop CS6 Course Analysis: 1.Theoretical foundation We will learn the basic theory of graphics to understand what is…
Hi EMJAY1970, feel free to create a new post when you ask a question not related to the original topic. To answer your question directly, remove the rollout from your Custom Attribute and it won't show in the UI. nodeMasterID = attributes obj_Identifier( parameters mainP ( nodeID type:#node…
Hi Matt, this is my attempt at your code. Let me know if it is what you're looking for. Keep in mind that original position is accessible only until the floating dialog is open. ( -- define a rollout rollout rolSelPosSwitcher "Pos" ( -- create a checkbutton in the rollout checkButton btSwitch "Switch!" width:40 height:20…
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Ikarus Studios is currently looking for non-paid, deferred payment artists and modelers for a prototype episodic project, dotCase Files : Grimm Murders. Ikarus Studios is in its infancy and currently consists of yours truly. IS aims to not only create interactive multimedia, but also other areas of work including Film…