I don't know much about Crysis yet since I'm still busy with UE3, but maybe this thread has some answers. http://boards.polycount.net/showthread.php?t=62751&highlight=crysis However, I'm pretty sure the Warhead editor is standalone. Dunno if they are cross-compatible or not.
Hello everyone, probably this is a bit off topic, but I still hope its okay. I made a lot of progress in the last year in progamming and I like it even more than the creative work (3D/2D Art). I was able to go live with a project I have been working on. Its a useful (hopefully) website for one of my favourite games (Path…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Hiya! I'm Liam. Relatively new to sculpting here, with on and off bouts of inspiration. I'm looking to really get into Zbrush character and object modeling and mastering the art of sculpting a bust has become high on my list o' priorities. My current project is an angular female face. For the most part, the facial anatomy…
Asking other people is a good idea but make sure you ask several people from different companies. Some studios have the bad habit of underpaying people no matter how great they are. Other studios pay their devs a lot more than devs usually get paid.
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…
Thank you for taking the time to view my art. Hope you like them. ( I also hope they're not too big! ) These are just a few from my website www.danielmcgwanart.com
Hello I've been trying to make a 3d low poly basketball, i have the high poly and the low poly model done, the low poly is a quad sphere, I'm still learning uv unwrapping so i unwrapped all 6 sides separate and then baked it in xnormals, everything was fine until i noticed 2 opposite sides were inverted ! I don't know if…