Home 3D Art Showcase & Critiques

Here is some of my art. ( Warning Big Images )

Thank you for taking the time to view my art. Hope you like them. ( I also hope they're not too big! )

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These are just a few from my website www.danielmcgwanart.com

Replies

  • danman777
    Sorry, the website address is actually www.danielmcgowanart.com
  • jmiles
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    jmiles interpolator
    all very cool stuff so far.. forms are great... not quite agreeing with t SSS you have on the human model.. it seems a little too much on the plastic side.. and a little too bloody.. maybe tone down the specularity a bit or broaden the anisotropic high light, and up lessen the translusancy.. SSS is always touchy...the lighting of apartment complex seems a bit too much on the saturated side.. i would desaturate your lights a tiny bit.. i dont know exactly what you're going for, however, dusk is readable..other wise.. excellent stuff really

    acutally something i tried on my most recent model.. if you could link an Ambient Occlusion map to of your character's skin map in the self illumination tab of your map tree.. i think i found that that solidified my character a bit, and made it less plastic looking.. i dont have any translucency or SSS on my model.. but it did make it a bit more solid looking.. just a thot.. again.. really good stuff

    miles
  • Aldo
    Some good stuff.

    I think the bug is the weakest. The legs seem very uncharacteristically rounded. (I think) most bugs have very sharp angular legs..not rounded ones. But that's probably a personal tastes type of thing.

    What's your aim with these models? Characters for games? Cinematic?
  • AimBiZ
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    AimBiZ polycounter lvl 14
    That Swamp Ent is awesome. Really like the style.
  • bluekangaroo
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    bluekangaroo polycounter lvl 13
    Just checked out your site, and that is some really, really nice work you have there sir!
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