Hello I've been trying to make a 3d low poly basketball, i have the high poly and the low poly model done, the low poly is a quad sphere, I'm still learning uv unwrapping so i unwrapped all 6 sides separate and then baked it in xnormals, everything was fine until i noticed 2 opposite sides were inverted !
I don't know if this matters but its something people talk a lot in tutorials, my Y is set to -Y in normal maps settings in Xnromal.
i have here both the high poly and the low poly as well as the resulting normal map.
if anyone could help me id like to know why I'm getting these results and what should i do to get a perfect bake !
thank you all for your time !
https://www.dropbox.com/sh/hqvmx0bx28ynu3o/AAC3Ot7VfriSEfye0GOj5VkMa?dl=0