Okay, I'm working on an axe for the Game-Artist challenge, and have come to a realization: I'm not exactly certain how to texture realistic gold. Would I simply use the same techniques I'd use on steel, but with a slightly desaturated yellow-orange hue? Or what?
Working on this face right now, my goal is to make a realistic face of a woman and render it in Arnold with xgen hair. Right now it is being shown in marmoset 3. But the textures should be translatable. I would like feedback if anyone is interested.
Hey, I've been looking around for tutorials as to how I would go about making a realistic flowing river in Max. Don't mention Realflow, not an option for me. There must be some way to get it animated looking right... right?
Hi guys I just wanna ask you how to make a realistic render like that ? I'm working on a project and I need your help come on genius ! please help. just told me how to achieve this look :( I'm also working on a bear
Kings Harem Digital Painting Tutorial Series - Part 4 - Rendering Realistic Fabric & Immersive Environments Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=8yDyR5SlXtI&list=UUf-cfRJyxATGTgWGiFkFUWA
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
Okay..Thanks a lot for the info.Btw, can u recommend some good forums like polycount but they are all about realistic renders and websites that have very detailed tutorials on how to create realistic renders?
A PS4 Game's Quest To Make A Realistic Woman Article - http://www.kotaku.co.uk/2015/11/06/ps4-games-quest-make-realistic-woman https://www.youtube.com/watch?v=0FZaJ3-4A-g