Hey guys, I think we're talking about 2 different things here. I have a model where some of the normals are facing inwards, ie the artist mirrored his model and froze the transform on it before combining it so half the model's normals are facing the wrong way. According to the maya help conform normals is supposed to unify…
I woke up today and was severely disappointed that for the second straight day in a row; - My car hadn't transformed itself into a solar powered car... - My condo hadn't transformed itself into self sustaining mansion... - Healthcare for my wife and child aren't suddenly free... - And every inch of ground wasn't covered in…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
thanks okidoki but node based something is still too much troubles . I look for some pre-build script that would scan resource folder for texture files with a list of specific suffixes and then process their green channel with certain value remapping or curve editing. Probably a task for chat GPT and Photoshop javascript.…
IC.Shape 2.0 beta 12 released - 2010.08.13 Fixes* Select Span Action for shortcut association didn't work any more because of a block of testing code slipped into the released version. What was new in beta 11 - 2010.08.07 Fixes* Edit Poly Modifier didn't support most of the tools any more because of a mishandled case in…
Hey dudes, not sure whats going on here. Driving me a little crazy. I'm creating a control rig based for my character with nurbs curves in Maya 2015, and when I try to orient constrain some of the FK joints to their nurbs curve it rotates the bone (when I click the button to constrain). It only happens on select joints, at…
Hope I'll be able to explain this clearly enough. When you select a spline curve and go to nHair > Make Selected Curves Dynamic, this creates a dynamics-effected duplicate of the curve (known as the Output Curve) while the original becomes the base curve. Normally, the output curve translates, rotates, and scales in…
I am not sure if this is a fact but I would like Blender users to pls try this: Open a new start up Blender file, Set unit length to centimetres-metric. Add a uv sphere to the scene, add the wave modifier and press play on timeline. The wave modifier works fine. Notice the sphere's dimensions is 2cm for x, y and z axis. If…
...and I will say that I have been fairly pessimistic about the upcoming Transformers movie. There are already significant changes rumored, the Camero product placement version of Bumblebee, and I know Michael Bay has to screw with everything. All sorts of stuff seems likely to converge in a less than satisfying fashion.…
We’re excited to showcase HelixEdit, the groundbreaking tool designed to revolutionize AAA character creation in Maya. https://youtu.be/3ZEjqMza7lo Whether you’re working on human characters, creatures, or anything in between, HelixEdit offers a complete solution to streamline your workflow and bring your vision to life…