hi guys, did add a new video on my youtube channel rendering a model made by Jeff Meckley using my uv less workflow with redshift and substance designer it allow us to render a first look prototype on model that do not have uv :-) [ame="…
Hello, I need help making a stylized crystal texture in substance painter, I have been looking all over but I cannot seem to find anything that is free, any advice? Here are some examples of what I wish to achieve: Thank you
Hi guys, Hope you're all having a good weekend! I've just started on some work to go towards my portfolio. It's a Wild West shoot out scene based on these concepts: This is the modular Saloon wall I've been working on today: I'm always looking to improve my 3D Modelling / Texturing skills, so any constructive criticism…
Hello! Been working on this for about a week now. I think its time for some feedback. What do you guys think? I fell in love with the sort of princess fantasy and colors of this cobblestone and want to capture that in my texture. Here's what I want it to look like: Here's what it currently looks like: Its just diffuse. But…
Heya again. When i add an opacity too the preset it does not change inside off the export window, i tried making my own preset but i dont know what channels an opacity layer would even export as? its only this one part off the mesh for the cornia but its vital an the only map a youtube tutorial i follow generated was a…
SP2MAR V1.0(Substance Painter to Marmoset toolbag) EN: GET Plugin:https://gumroad.com/l/pjsp2mar Video Show:https://youtu.be/5yJ4UCM9ffc ARTSTATION:https://www.artstation.com/artwork/xaokY Intro:This plugin functions as a connection between "Substance Painter"(SP) output to "Marmoset toolbag"(Mar). You can use the custom…
So it seems to have a problem with my highpoly: [Scene 3D] Failed to load 3D scene.
Converting the string "000000.0000" into a value resulted in overflow. [Baking] Baking failed (Normal Map from Mesh) [HighPolyMesh] Unable to load scene from Url 'file:///E:/Users/Username/Desktop/Rorschach/bake_high.obj' [Baking] Baking…
Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are no overlaps on UV and meshes have no seams. Someone told me that the problem was that UV wasn't split where i had marked…
Hi, So the light doesn't interact with the height map for me when using parallax occlusion or tesselation. Should it or is this normal? I'm new to substance designer and I haven't really worked with height maps so I'm not sure how it's supposed to work. In this picture you can see that I have height enabled but the light…