Hi guys,
Hope you're all having a good weekend!
I've just started on some work to go towards my portfolio. It's a Wild West shoot out scene based on these concepts:
This is the modular Saloon wall I've been working on today:
I'm always looking to improve my 3D Modelling / Texturing skills, so any constructive criticism will definitely help me improve. I'm just in a situation where I need someone to tell me straight if this wall is industry standard, and if it's not, then how I could go about improving it.
Just to note, this was my first time properly using Substance Painter. Really enjoyed using it!
Jordon
Replies
if i were you I'd take a lot at some examples such as this one by Joshua Williams
https://www.artstation.com/artwork/2Wm6K
I have a block out of the scene which I've tested in UE4, thought I'd start modelling the walls first. I think what I'll do is try and make some stuff in substance designer.
Thanks again for responding
Jordon