Hey guys i have skinned and tried to display some motion capture data for a character in game. Any feedback on what i can do better would be great. [ame=" https://www.youtube.com/watch?v=YQTDmfAce8w"]http://www.youtube.com/watch?v=YQTDmfAce8w[/ame]
Ged that's is exactly why I have not gone back to school to get a Masters or just transfer back and get another BA, because these freaking professors want to train the students to be art directors and not freaking game artists. They want you to be able to write, now I write shit up all the time, but if I wanted to be a…
Hi everyone, these are some new assets done for my characters and creatures. Usually it's hard to start from zero an entire character, so I've decided to put these on the Artstation Marketplace and Gumroad. ^^ I hope they will be useful! Artstation Marketplace: https://www.artstation.com/vegelgrady/store…
Not sure why you're not getting a render frame window. But you're saving the normal map as a JPG which is a bad idea, because JPG uses lossy compression, so you'll get blocky shading artifacts. Better to save to TGA. Also it's best to initially set the render size to something small, like 256x256, so you can quickly test…
Hello everyone, My name is Brahim and I am studying games art and animation in university. I am currently doing my final major project. Part of my project, is to develop a 3D environment. It is set in an american high school during a prom night. I am trying to get some industry feedback on my modelling and whether any…
I tried LS with both -hilite & -preSelectHilite... neither one gave me the other vertice hilited by the reflection settings. I found a big script for getting it the long ways.... http://www.supercrumbly.com/archives.php?sid=145 ....but that's way more hoops than I'd like to jump through every time just to get the vert that…