People please, it has been posted all over here and the world, STOP using the red wax mat cap. If you want to get better this is the first step, it is garbage and it lies to you, try something like the default mat cap grey, or get a better sculpting mat cap. It also looks like you are doing the standard sub divide the hell out of it and then sculpt. You need to work in your details and shapes on lower levels and refine them as you add subdivisions. If you use dynamesh same concepts apply, but it is slightly different. You should really build up some fundamentals of highpoly sculpting.
Replies
In T Vidotto's sticky there is a tutorial linked which specifically covers hair modelling. you might take a look here.
Yeah this is waaay too batman.
People please, it has been posted all over here and the world, STOP using the red wax mat cap. If you want to get better this is the first step, it is garbage and it lies to you, try something like the default mat cap grey, or get a better sculpting mat cap. It also looks like you are doing the standard sub divide the hell out of it and then sculpt. You need to work in your details and shapes on lower levels and refine them as you add subdivisions. If you use dynamesh same concepts apply, but it is slightly different. You should really build up some fundamentals of highpoly sculpting.
And rather than Batman, and Griffith