ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…
Hey guys don't post here often but I've been working on this bust and would be grateful for some feedback especially on the lighting as I'm not sure what direction to go with and am still learning. thanks guys in advance and this was rendered in marmoset if that matters.
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
Hey guys, Just wondering, is there a performance hit if togglable lights are set to toggled off in udk? My understanding was the only hit was if they were toggled on.
Hi. Im looking for juicy tips and tricks when it comes to interior lighting. Could be from cinematography, next-gen games and theater sets. Have been looking around some on internet. But have not found much that meets my expectations. Take care, Oscar