Hi! My name's Byron. I'm a game art student from a town called Wollongong, just an hour south of Sydney, Australia. I'm starting to build my portfolio so that I can get a job, so I thought I'd post the progress on that here, maybe get some advice and critique from the great artists here. You can view my current (limited)…
Hello! I represent a somewhat small game studio. We are currently developing a medieval-ish RPG game. We plan to create it in Unreal Engine. We are still working on our Kickstarter, therefore, we wouldn't begin work until we were absolutely sure we could pay you. We need an expert in Unreal Engine 4 to help reduce workflow…
A building asset to be used in game? First of all, first post! Secondly, I know you'll need more details than just that. I'm a bit of a newbie undertaking a new project and I could do with a little help on the more technical side of things. I'm creating a city map for a game built within UDK. It'll be 3rd person so the…
Hello people!! Well, I usually do medieval fantasy weapons, but this time I wanted to do a real weapon. The chosen one has been a weapon from first world war: The Lewis Light Machine Gun. I found it the other day and I liked its design, so I have decided to make a 3d version. I always start looking for references. With…
Hello I am grad student at the Savannah College of Art and Design. I am in a character modeling class and this is my character I have done for the class. I am not a character modeler. I am a level and level asset modeler but I had to make a character for the class. I would like feedback on him. Thanks Short story on the…
How do you know when to keep geometry separate and when to connect it to each other, even when you know it's going to have to be done by adding additional triangles? I'm working on a medieval lantern. I have been separating certain parts based on how it would be in real life. E.g. the candle and the chain holding the…
Evening chaps! :) I've been registered here for a while and was totally blown away by the quality of the textures you people make. So! over the last few months I've been self-learning how to create textures in Photoshop and figured it was about time I posted something :) I've recently got into Starcraft 2 modding and…
We're looking to have an in-game map created in an illustrated style for an unannounced video game. The style would be visually similar to parchment maps typically found in the fantasy or medieval genre, possibly with subtle colours or visually interesting stylistic choices. Visually map will need to be clear and readable…
The Honorbound team is looking to add a level designer to the team to create architecture for our upcoming MMORPG title, Adellion. The ideal candidate would be: - self motivated - able to work and communicate well with other members of the team - have an understanding of game development projects - have a passion for…
Portfolio:http://lucasannunziata.com/https://www.artstation.com/artist/lucasannunziata SKILLS:• Creating high quality 3d game assets for use within game engines• Creating textures and materials using a mixture of Photoshop and Substance Designer• World building in engine, bringing levels from graybox all the way through to…