Design by comity, gotta love it. It's come along way and its looking a lot more professional. Nice work! Suggestions: - Change the waveform to start before the A go flat under the A, underline his name and the pick the waveform back up after the O. I see what you want to do, by incorporating it into his name, thats a cool…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi guys, could do with some advice about beveling edges. Are there any steps/techniques involved to get the disired look? Ive attached an image of what I've got so far, its the butt at the end of an assault rifle. I've marked the horizontal and vertical edges that I would like to bevel in red and blue. Do you bevel one…
Hi guys I'm having this weird problem this is the first time I've baked a normal map for a low poly model and I'm having this weird problem where I don't get any smooth UV and I have these dark lines along the edges. I hope someone can help me out. I quite need this before Wednesday :'( I've baked out from Maya's Transfer…
Hello everyone, this is my first ever post here. Just wanted to showcase a uni project I'm currently working through; the Gekko from Metal Gear Solid 4. Working on the legs right now, expect more to come in the following days including the full breakdown.
Revenue sharing. This is small operation creating a big title. I can cover the unwrapping, normal mapping, PBR texturing. You should have a specialty for "imaginary technology" or "retro futurism" so you can design objects, weapons, vehicles, and architecture on your own without much input from me beyond the core…
If you have a hard time organizing yourself when it comes to learning, a school might be the right way to go. There a lot of pros and cons to it and in the end you can get as far without as with, but sometimes people need guidance and structure. You should search the forum regarding people's experience. There have been a…
There's not really enough there to critique at the moment. Im curious as to how will you be approaching this? Are you going to try to sculpt the head in zbrush or sculpt a reference mesh and use that the build a hard surface mesh (using extract/retopo/clipping brushes in ZBrush)?
Hello! My name is Jessica Alves and I do stylized character and environment models . Currently looking for remote work for contract or full time. Website: is http://www.jbqalves.com Contact: jbqalves@gmail.com
A common advice for game art is to never bother with an ATI card. As for certified cards, from what I heard they are mostly for heavy archviz models (unoptimized geo and odd textures). For game art it would make more sense to get a rather recent gaming card. Therefore a safe bet would be to opt for last year's Nvidia.