I work in the games industry now as an env artist and was in the position you are now in two years ago. You are very close and probably good enough to get a graduate/junior position. In the meantime you must keep blitzing new work and keep on updating that portfolio. The stage you are at a few more pieces will still…
Where do you work? Her Interactive What is your position? Lead Character Animator Do you have a degree? Nope If so, what is it? Does your workplace require a degree for new positions? Nope How did you get your foot in the door? Slowly transitioned my hobby of making mods, maps and models into a job search while I worked…
I'm pretty sure beautyshots from the engine would work way better than the plastic looking shaders you just applied and i have no doubt the game will look great as a whole. But just for me to understand, and please don't take it offensive. A Creature like the worm or earthelemental, took 8 days to create, revisions and…
Speaking as someone who has been looking for "that job" for six years now I have a few thoughts/questions on the topic: I ended up going back to school and recently getting a graphic design degree (backup plan) so my main portfolio is a squarespace page with graphic design, general 3d art (character, environment, car,…
I have this problem at work sometimes. But I think we've gone off on a tangent from fenderbender's original question. Assuming he wants to mirror the symmetrical portion of the mesh while maintaining any skinning on the asymmetrical portion of the mesh, I agree with cw to use the skin modifier mirror in this case. This is…
Hay boys and girls :) Harry: Ace job man! Good likeness too, I would only like to see him with a bit more of an expression on his face though. Looking forward to the finished piece :) I really like the glass in your env shot. Zwebbie: That is totally wicked man. I can't believe you managed to get them all done. What a pro…
Looks great man! I have a few crits. First off, her torso look very long...probably could be adjusted even in low poly stage to be more proportionally correct cuz right now it feels off. For her armor, while I don't mind the design, it would be nice to have more material breakup and areas that separate. Once you zoom out…
Hey guys and girls. I just landed my 1st jr.artist job (Hooray!!) And I wanted to share the story on how I got it so others who are still searching can benefit from it. Plus I think its a pretty interesting topic. It would be great if you guys could share as well. Getting the 1st job is always the hardest. Hopefully these…
Just thought I'd make a quick post with some questions on PBR workflow and how we can In corporate PBR into our mobile gaming pipeline. So, I've spent the last few days catching up on what PBR is and have a pretty decent grasp on the concept. We have been working on a mobile/tablet with unity 4 the last two years and this…
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…