Ended up not liking the cards I made in Fibershop as I wasn't able to make them exactly how I wanted (skill issue on my end) and ended up making them in XGen instead and baking them down in XNormals. I made the strands using XGen -> Converted it to geo using Simple Pipe…
An image would help. What exactly are you seeing? Are you completely sure you have each of the correct ORM values in the corresponding RGB channels? It might be exporting RMA for example (rough Red, metal Green, ambientocclusion Blue) Also, it's best to set up the same lighting environment in both apps, like using the same…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
Awesome, good luck! Before diving in, try out a few game engines and see which one clicks for you: * https://godotengine.org/ * https://unity.com/ * https://www.unrealengine.com/en-US Start really small. A 2D sidescroller or top-down game is perfect. Just make a tiny bit of a level, then park it and try something…
Hey raz thanks for the response. I actually feel the same way about doing this as a rendered piece and not as a real time piece but when I went into this project I decided to treat it like a freelance piece, and do as directed by my mentor as far as over all decisions for the concept go since in reality I will probably be…
Note that poly curves are not quite the same as poly lines - the latter is still a mesh, just one that is made up of edges and vertices without faces (Blender specialty if I'm not mistaken - invalid geometry in most other apps I know). If you however convert that line to a curve then you end up with a (drumroll) ... poly…
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
So some friends and me are visiting london for a couple of days from 29th to 2nd of january and we have no clue what to do on new years eve over there :poly122: so any tips? :D
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…