As I understand from this page: https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/index.html you cannot use "physics" cloth + "Set Master Pose Component" to have a character + different "physics cloths"? Is there a way to let the user swap "physic cloth" + posing the…
Very few people using Wall Worm have really understood an entire set of tools I've been working on called Wall Worm Proxies. I still haven't gotten any written docs on them but will do it as I get time. In the meantime, here is a video demonstrating what they are and why you'd use them. I like to think of it as a way to…
I started this model a while ago and worked on it during my free time. This Year I finally finished it all. This model made me grow a lot during the time I spent working on it. Hope you like it :)
Hey everyone! I've always wanted to do a steampunk version of my favorite pew pew characters, now is the time! To be honest, I also wanted to do the same for Jinx but I don't know if I will have enough time with my studies x) I'll post my very first sketches a bit later ^^ GL HF (\(^o^)/)
Hi, So I hate to ask this kind of question but I seem unable to solve it by myself with only the power of google. I just started using UE4 and decided to make a test scene to get to grips with it. I made a little room in max and imported it. I had 2 UV channels on this room, one for textures and one for lightmaps. The…
This is a room scene i made for my portfolio hope you guys like it and also if you do make sure you check out my artstation at : https://www.artstation.com/artist/abid_becirevic Have a nice day :smiley: Video of the scene at: https://www.youtube.com/watch?v=j3EjtM0xqZs
This is a personal project based around the Tapioca Farmhouse which came to my attention after viewing a photograph by Juha Helttunen called The Revelation. http://www.youtube.com/watch?v=BAyF9oiKoS0 http://www.artstation.com/artwork/L2b1Ar http://www.artstation.com/artwork/ybmqWK
Thanks Eric. Not sure this engine even supports specific motion blur on objects. There might be slight confusion though. The initial object has to be able to turn into 8 different formations, not split into 8 different objects.
Hi, I've released another set UE3 tutorials on my site: http://www.hourences.com/book/tutorialsue3faq.htm - General editor FAQ http://www.hourences.com/book/tutorialsue3terrain.htm - How to create a terrain http://www.hourences.com/book/tutorialsue3phys.htm - How to apply physics to an environment mesh I have 15 or so…