Hm.. I'm not sure here but maybe the only option you have is to select the edges which define the "thickness" and then scale them with pivot mode set to individual object pivots. Fastest way might be to quickly box-select all edges of one end and then box-deselecting any edges which define the length of the strips. Then…
Hey guys, i want to build a little town with many different houses and stuff. so i need a lot of wood and stone to make this happen. but iam struggeling how to tackle it the best way because i want to use only one tileable material for wood, stone and so on. iam doing this in cryengine but iam also thinking about the…
Thank you for your interest. I have to draw textures in photoshop for my job. It is just very difficult. Especially I don't know where to make it darker and lighter and why the highlights are the way they are. I can understand if it is a circle or a cube. All the explanations I've seen are for circles and squares. I know…
Also polygonal sub-division modeling ornamental sculpted objects replicating the scroll work I'd noticed carved into those armrests. https://www.youtube.com/watch?v=DQB007YeKQ0 Blender 2.79x (timelapse) suggest adjusting playback speed as applicable
Hello friends ! I've been using maya for almost 2 years right now but today something strange happened. I let you watch the screenshots first : http://puu.sh/jkh3a/dce5b9bab0.png http://puu.sh/jkhyi/35d20f54af.png As you can see, when I'm selecting one face, it's also selecting some edges. Or when I'm selecting one edge,…
edit: PROBLEM SOLVED. Here's the solution for anyone else experiencing this b.s. Windows>Settings/Preferences>Preferences>Selection>Click box size>Lower the variable Anyone else having an issue with this? For some reason there's an offset being applied to my cursor when I'm using Maya, no matter what selection mode I'm in.…
Better split into smaller objects, box UV mapping everything at once will make everything same texel size, you can use vertex paint with tiling textures to make it look non-repetitive + decals. Tiling also can be adjusted in game engine by multiplying TexCoord node with scalar parameter. For vertex paint you'll need to…
Hi Guys I am doing a tutorial follow along with Jama Jurabaev. When I preview my material in "material Preview" everything looks good, but when I switch to rendered, it suddenly turns Pink.. I know this would be caused by a missing texture but that isn't possible here as I am simply bridging the texture from Megascan,...…
This one is for the Unreal guys. Does anyone know what shader setup was used in this Bioshock video where the Big Daddy steps into the sheet of falling water? The water itself just looks like a plane with its opacity influenced and masked out based on where the Big Daddy collides with it. It's something I've been…
One texture page is almost always more performant. The only times that isn't the case is where many objects use the same sort of surfaces and can share a small number of textures between them or if the resultant texture is so big you cant fit it in memory