Hey Guys, I wasn't sure where to post a tutorial at. I remember seeing a Tutorials thread buy i couldn't find it. Anyways I just finished this tutorial Series. It's 7 Parts long and goes over step by step on how i created my MMO Style Ice Effect. I realized during Post Production that I really didn't explain things that…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
TLDR: What would you be using to make a personal library and timeline with all of your art, including the really old stuff? ---------------------------------------------- I'm a 3D Artist and I'm looking for a social media platform that I can use to upload everything I have (that's not under NDA) chronologically. I like…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5 https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…
Thanks Vexod14 this indeed looks cool great looking but I am asking about a bit more less stylized picture, more of natural realism with shadows, SSS . Something focused more on realistic environment , landscape rendering with heavy instancing.
If you are new to Quixel Suite you will find this very useful, you need to sign up to Microsoft.NET and create a free account. Then you need to go to benefits section and activate a 3-month pluralsight sub and create account there. Microsoft site https://my.visualstudio.com/?wt.mc_id=AID536052_EML_4769674 Then you get…