Are you saying the ref image is out of proportion? If so, make sure you reference plane to which you've applied the image has the same dimensions as your reference image. Or at least the very same ratio. For example, if your image is 450x800 px, then make your plane 450 x 800 units. You also want to check the…
Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
holy jesus fucking christ!!!!!!! ok pentium d 3.0 geforce 7800gtx 2gigs of ddr2 800 ram So i start this up as usual u know crank up the resolution and all the settings, and guess what... in that starting tiny little room... i can BARELY move the damn camera... alright... so i set a few options down like set the resolution…
Just thought I'd ask if anyone will be attending Gamefest 2008 in Seattle next week and could there possibly be a polycounters meet-up. If so, count me in =] (Sorry if this has been already posted - the forum search informed me it hasn't been, but you know what Deep Throat says: Trust No One! :P )
Hi, long time no new model from me, got a little stuck in one assignment over the last months. :( But managed to break this and started with a new project: The M-80 Zolja Completed this model during several smaller session over one week (total of ~ 20 hours of work). Comments & critics welcome
Hey all, this is the flak 88 canon that I've been working on, this is the current highpoly, please c&c, I tried to give it some lighting but I'm not the best at lighting :P If you would like better shots of specific areas lemme know and I'll post em. Thanks everyone!
I am currently creating an environment base from GTA Vice City. Here one of the props I just finish a few weeks ago. You can check my other render here : https://www.artstation.com/artwork/R3e14v
Hi all, been a while! My take on realtime engine for concept art. Used mostly Quixel Megascans roughness and decals 4k-2K res with couple of Unreal starter content normal maps. Unreal raytracing is used, I wanted to get something like Doom 3 lighting wise. Will be using this diorama for future Unreal feature testing and…
Latest upload. Re-rendered an older model of mine cause I couldn't stand looking at the originals! Hope you guys like it. More renders and 3d Viewer at: https://www.artstation.com/artwork/zA4Jx4
Hey guys! I finished this up, and is going to be part of a larger scene, so I would love to have some feedback on this. Please C&C its rendering, presentation, lighting, modeling/texturing, etc.! Thanks!