just gave a talk at the london games festival. it was very nerve racking, but I did ok. I managed to talk for 45 mins and people seemed kind of interested, but I wish they had asked more questions. bout 20 people there Man i am pleased thats out of the way. The guy who spoke after me was the puppeteer/performance…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…
I was trying to figure out how to make the classic yellow and black hazard lines in photoshop and settled on this (majorly inefficient I bet) technique: 1. Region select with rectangle left side portion of document, fill with black. 2. Copy and paste this layer and move it so it snaps next to the original,then colour…
Hi guys, thought I'd share one of my recent works. The model based on the design by From Software for Bloodborne. Did this as a portfolio piece while I was gearing up for my second run through Bloodborne. I've always been a fan of their crazy ornate designs and decided to try my hand at it. The triangle count is right…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
oh yea, and the size of fbx's is no fun i was testing things and got a 45 gb file that nothing seemed to open so yea, we be screwed if this is the only way to retain say the naming of objects in one program to export it to another... if only obj was cool again. i had blender beta 3.5 install and it did the fbx alright…
The real question is what is your texturing going to be. Like you might not even need to flatten everything all that intelligently if you are packing UVs into some swatches and gradients for some stylized looks. If you are intending to do stuff like bake normal maps from a high poly character sculpt, you'll just have a bad…
Hey everyone! Here's my summer project, first weapon I ever modeled and let's just say that it was quite the challenge. What I'd like to get feedback on would be the texturing and presentation, I know the geo has some segmenting here and there but it's supposed to be a game ready model (50k tris) so I don't mind those…
https://www.kickstarter.com/projects/keosmasons/megahuahua Great news! The Kickstarter campaign for our new Keos Masons sculpture is available! Please visit our Kickstarter campaign to pre-order your own Megahuahua and support us! They go for 200$CAD which is roughly 150$USD and shipping is FREE! The campaign is active for…
I just got home and gave it a try. This is after some 45 minutes of sculpting and 15 minutes of doing the decimation, baking the textures (normal and ambient occlusion at 1024x) and then getting some basic diffuse on top of it. (viewport screenshot) I know I rushed it and I didn't even make the small spaces between the…