some analysis info about Malaysia jet: http://ukraineatwar.blogspot.nl/2014/07/russia-shoots-down-malaysian-mh17.html http://ukraineatwar.blogspot.nl/2014/07/russian-grad-firing-from-russian-soil.html
ILets say that your base texture is 1024. If there's a piece that only takes up 25% of the UV space, just use a 512. 512 x 4 = 1024. Same texel density, not wasting UV space.
Got it packed. Should I go 512 or 1024? I'd like to do 1024, but is that kindof outrageous for something this simple/small, or is it acceptable especially if I'm trying to make some really nice textures for portfolio?
Couple of other examples of Designer being used in recent games: Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021) - YouTube Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021) - YouTube
A Stormtrooper Helmet I did for an art test. The polycount limit was 3200 tris and the texture limit is 1024 x 1024. The more I look at it the worse I think it looks, but I still wanted to share it. The model has 3154 tris. Any feedback is appreciated.
First thread i start here =) This is a model i've doing in my spare time for a game called 1944 LINK: (there are some mirroring errors, can't get 3dsmax working well with mirrored UVWs and normal maps ) Polycount: 5200 tris. Textures: 1024*1024 Normal map
I don't have that option. I'm using 2020 version 22.0.0.757. Mine has only Fixed / By Crease Weight / Legacy. I can't use a newer version because we're using 2020 at work.
yes I think I got the brick texture from CGTextures.com or maybe environment-textures.com as I only use these 2 sites for textures. Also this building has a 1024 X 1024 normal map.
layout and colors are pretty good. there isn't any useless stuff and navigation is as simple as it should be. i'd change the "3 1024 maps" to "1024 diffuse, specular, normal" 3x1024 maps could be interpreted as 3 separate textures.
Gave dirt a go, any suggestions? I replaced the image with a tiled 1024/1024 one instead. A friend saw it and told me to reduce the amount of pebbles in the texture, so here's that. What do you think?